libmsx
C library for MSX
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Here is a list of all functions with links to the files they belong to:
- s -
SCC_disable() :
scc.h
SCC_enable() :
scc.h
SCC_find() :
scc.h
SCC_get_mode() :
scc.h
SCC_init() :
scc_buf.h
SCC_inspect() :
scc.h
SCC_play() :
scc_buf.h
SCC_set_mode() :
scc.h
SCC_set_waveform() :
scc_buf.h
SCC_stop() :
scc_buf.h
screen0() :
screen.h
screen0_W80() :
screen.h
screen1() :
screen.h
screen10() :
screen.h
screen12() :
screen.h
screen2() :
screen.h
screen2_PCG() :
screen.h
screen4() :
screen.h
screen4_PCG() :
screen.h
screen5() :
screen.h
screen6() :
screen.h
screen7() :
screen.h
screen8() :
screen.h
set_interrupt_handler() :
interrupt.h
set_vsync_handler() :
interrupt.h
sleep_millis() :
interrupt.h
sleep_ticks() :
interrupt.h
slot_bcmp() :
slot.h
slot_is_BDOS() :
slot.h
slot_is_FMPAC() :
slot.h
slot_is_internal_OPLL() :
slot.h
slot_is_MAIN_ROM() :
slot.h
slot_is_OPLL() :
slot.h
slot_is_RAM() :
slot.h
slot_is_read_only() :
slot.h
slot_is_ROM() :
slot.h
slot_is_ROM_p1() :
slot.h
slot_is_ROM_p2() :
slot.h
slot_is_SCC() :
slot.h
slot_is_SCCPlus() :
slot.h
slot_is_SUB_ROM() :
slot.h
slot_iterate() :
slot.h
snd_get_bgm_frequency() :
snddrv.h
snd_get_player_frequency() :
snddrv.h
snd_init() :
snddrv.h
snd_is_paused() :
snddrv.h
snd_is_playing() :
snddrv.h
snd_is_playing_bgm() :
snddrv.h
snd_is_playing_sfx() :
snddrv.h
snd_pause() :
snddrv.h
snd_play() :
snddrv.h
snd_set_bgm() :
snddrv.h
snd_set_player_frequency() :
snddrv.h
snd_set_repeat() :
snddrv.h
snd_set_sfx() :
snddrv.h
snd_set_sfx_with_priority() :
snddrv.h
snd_set_speed() :
snddrv.h
snd_start() :
snddrv.h
snd_stop() :
snddrv.h
sound_effect() :
sound.h
sound_init() :
sound.h
sound_pause() :
sound.h
sound_player() :
sound.h
sound_set_bgm() :
sound.h
sound_set_eg_table() :
sound_eg.h
sound_set_mute() :
sound.h
sound_set_repeat() :
sound.h
sound_set_speed() :
sound.h
sound_set_volume() :
sound.h
sound_start() :
sound.h
sound_stop() :
sound.h
sprite_set_color() :
sprite.h
sprite_set_pat() :
sprite.h
sprite_set_x() :
sprite.h
sprite_set_xy() :
sprite.h
sprite_set_y() :
sprite.h
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