71void slot_iterate(
void (*callback)(uint8_t slot,
void * arg),
void * arg);
84int slot_bcmp(uint8_t slot,
const void * addr,
const void * s,
size_t len);
bool slot_is_BDOS(uint8_t slot)
MSX Inspects if the slot is a BDOS/FDC.
bool slot_is_SCCPlus(uint8_t slot)
MSX Inspects if the slot is a Konami SCC+.
void slot_iterate(void(*callback)(uint8_t slot, void *arg), void *arg)
MSX For each slot, invoke the given callback with the given arguments.
bool slot_is_ROM_p2(uint8_t slot)
MSX Inspects if the slot is a ROM starting at 0x8000.
bool slot_is_SCC(uint8_t slot)
MSX Inspects if the slot is a Konami SCC/SCC+.
bool slot_is_internal_OPLL(uint8_t slot)
MSX Inspects if the slot is the internal MSX-MUSIC.
bool slot_is_ROM_p1(uint8_t slot)
MSX Inspects if the slot is a ROM starting at 0x4000.
bool slot_is_MAIN_ROM(uint8_t slot)
MSX Inspects if the slot is MAIN ROM.
int slot_bcmp(uint8_t slot, const void *addr, const void *s, size_t len)
MSX Compare the byte sequence to the one present at the given address in the given slot.
bool slot_is_SUB_ROM(uint8_t slot)
MSX Inspects if the slot is SUB ROM.
bool slot_is_OPLL(uint8_t slot)
MSX Inspects if the slot is a MSX-MUSIC.
bool slot_is_RAM(uint8_t slot)
MSX Inspects if the slot is RAM.
bool slot_is_ROM(uint8_t slot)
MSX Inspects if the slot is a ROM starting at 0x4000 or 0x8000.
bool slot_is_read_only(uint8_t slot, void *addr)
MSX Tests whether a given memory address of the given slot is read-only.
bool slot_is_FMPAC(uint8_t slot)
MSX Inspects if the slot is the FMPAC.