libmsx
C library for MSX
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include Directory Reference
+ Directory dependency graph for include:

Directories

 internal
 

Files

 audio.h
 The libmsx audio replayer.
 
 audio_buf.h
 Unified sound-chip buffer of the libmsx audio replayer.
 
 audio_cb.h
 Callback functions of the libmsx audio replayer.
 
 audio_dec.h
 The audio decoder interface for the libmsx audio replayer.
 
 audio_efx_amp.h
 The AMP effector.
 
 audio_efx_psg2scc.h
 The "PSG to SCC/SCC+" effector.
 
 ay_3_8910.h
 Buffer for PSG (AY-3-8910) registers.
 
 bios.h
 C language I/F for MSX BIOS routines.
 
 bios_const.h
 Constant variables in the MSX BIOS ROM.
 
 bios_entry.h
 Assembler entry points for MSX BIOS functions.
 
 bmem.h
 Data types and functions for accessing banked memory.
 
 bmem_rd.h
 Stream like access functions for Banked Memory.
 
 config.h
 Hack for C Compiler portability.
 
 im.h
 8x8px, 16x16px bitmap image processing.
 
 input.h
 Input devices such as Joypad, for example.
 
 interrupt.h
 Interrupts relevant functions and Pluggable interrupts handler interface.
 
 io.h
 Definition of I/O ports.
 
 la0.h
 The libmsx audio format 0 (LA0) decoder.
 
 mem_rw.h
 Stream like access functions for ROM / RAM.
 
 memfile.h
 Stream interface for ROM / RAM / MegaROM.
 
 metasprite.h
 Meta-sprite ; an aggregate of sprites.
 
 msx.h
 Using #include <msx.h> includes almost all C header files in libmsx, for ease to use.
 
 opll.h
 Device interface for MSX-MUSIC (OPLL).
 
 opll_buf.h
 Buffered access to OPLL registers.
 
 psg.h
 Device interface for PSG (AY-3-8910) an internal sound chip.
 
 resources.h
 Data types and functions for accessing embedded resources.
 
 scc.h
 Device interface for Konami SCC/SCC+ sound cartridge.
 
 scc_buf.h
 Buffered access to SCC/SCC+ registers.
 
 scc_wav.h
 Predefined waveforms for SCC/SCC+.
 
 screen.h
 SCREEN mode initialization function like MSX-BASIC.
 
 slot.h
 Utility functions to inspect the slot mechanism of MSX.
 
 snd_i_table.h
 Instrument data type for SNDDRV.
 
 snd_p_table.h
 Pitch-bend table data type for SNDDRV.
 
 snd_sound.h
 Sound / Music data structure for snddrv.
 
 snddrv.h
 SNDDRV a PSG sound driver.
 
 sound.h
 A PSG sound driver.
 
 sound_eg.h
 Software envelope genenator interface for sound.h.
 
 sprite.h
 Sprites.
 
 sprite_color.h
 Sprite color table interface.
 
 text.h
 Utility functions for text ouput.
 
 tty.h
 Teletype/console device interface.
 
 vdp.h
 Data types and functions for VDP (Video Display Proccessor) access.
 
 vdp_unsafe.h
 Unsafe primitive functions for VDP (Video Display Proccessor) access.
 
 vmem.h
 Data types and functions for VRAM access.
 
 vmem_rw.h
 Stream like access functions for VRAM.
 
 workarea.h
 Definitions of MSX SYSTEM Workarea.
 
 xmem.h
 Inter-memory transfer functions for ROM / RAM, VRAM, and Banked Memory (MegaROM).
 
 ZX0_decompress.h
 Decompressor of the ZX0 data compression format version 2.