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| | audio.h |
| | The libmsx audio replayer.
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| | audio_buf.h |
| | Unified sound-chip buffer of the libmsx audio replayer.
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| | audio_cb.h |
| | Callback functions of the libmsx audio replayer.
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| | audio_dec.h |
| | The audio decoder interface for the libmsx audio replayer.
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| | audio_efx_amp.h |
| | The AMP effector.
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| | audio_efx_psg2scc.h |
| | The "PSG to SCC/SCC+" effector.
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| | ay_3_8910.h |
| | Buffer for PSG (AY-3-8910) registers.
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| | bios.h |
| | C language I/F for MSX BIOS routines.
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| | bios_const.h |
| | Constant variables in the MSX BIOS ROM.
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| | bios_entry.h |
| | Assembler entry points for MSX BIOS functions.
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| | bmem.h |
| | Data types and functions for accessing banked memory.
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| | bmem_rd.h |
| | Stream like access functions for Banked Memory.
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| | config.h |
| | Hack for C Compiler portability.
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| | im.h |
| | 8x8px, 16x16px bitmap image processing.
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| | input.h |
| | Input devices such as Joypad, for example.
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| | interrupt.h |
| | Interrupts relevant functions and Pluggable interrupts handler interface.
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| | io.h |
| | Definition of I/O ports.
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| | la0.h |
| | The libmsx audio format 0 (LA0) decoder.
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| | mem_rw.h |
| | Stream like access functions for ROM / RAM.
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| | memfile.h |
| | Stream interface for ROM / RAM / MegaROM.
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| | metasprite.h |
| | Meta-sprite ; an aggregate of sprites.
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| | msx.h |
| | Using #include <msx.h> includes almost all C header files in libmsx, for ease to use.
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| | NDP.h |
| | NDP - NDP sound driver.
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| | opll.h |
| | Device interface for MSX-MUSIC (OPLL).
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| | opll_buf.h |
| | Buffered access to OPLL registers.
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| | psg.h |
| | Device interface for PSG (AY-3-8910) an internal sound chip.
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| | resources.h |
| | Data types and functions for accessing embedded resources.
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| | scc.h |
| | Device interface for Konami SCC/SCC+ sound cartridge.
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| | scc_buf.h |
| | Buffered access to SCC/SCC+ registers.
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| | scc_wav.h |
| | Predefined waveforms for SCC/SCC+.
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| | screen.h |
| | SCREEN mode initialization function like MSX-BASIC.
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| | slot.h |
| | Utility functions to inspect the slot mechanism of MSX.
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| | sm2.h |
| | SM2 (Sprite Mode 2) Animated Color Sprites.
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| | sm2_bmem.h |
| | SM2 (Sprite Mode 2) internal APIs for BMEM / Resources.
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| | sm2_cfg.h |
| | SM2 (Sprite Mode 2) Runtime configuration.
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| | snd_i_table.h |
| | Instrument data type for SNDDRV.
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| | snd_p_table.h |
| | Pitch-bend table data type for SNDDRV.
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| | snd_sound.h |
| | Sound / Music data structure for snddrv.
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| | snddrv.h |
| | SNDDRV a PSG sound driver.
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| | sound.h |
| | A PSG sound driver.
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| | sound_eg.h |
| | Software envelope genenator interface for sound.h.
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| | sprite.h |
| | Sprites.
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| | sprite_color.h |
| | Sprite color table interface.
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| | text.h |
| | Utility functions for text ouput.
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| | tty.h |
| | Teletype/console device interface.
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| | vdp.h |
| | Data types and functions for VDP (Video Display Proccessor) access.
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| | vdp_unsafe.h |
| | Unsafe primitive functions for VDP (Video Display Proccessor) access.
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| | vmem.h |
| | Data types and functions for VRAM access.
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| | vmem_rw.h |
| | Stream like access functions for VRAM.
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| | workarea.h |
| | Definitions of MSX SYSTEM Workarea.
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| | xmem.h |
| | Inter-memory transfer functions for ROM / RAM, VRAM, and Banked Memory (MegaROM).
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| | ZX0_decompress.h |
| | Decompressor of the ZX0 data compression format version 2.
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