libmsx
C library for MSX
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[detail level 1234]
 BIOS, Interrupts, Slots, etc.
 BIOS - Basic Input/Output System#include <bios.h>
 Interrupts#include <interrupt.h>
 Slot - Individual Address Spaces of devices.#include <slot.h>
 XMEM - Inter-memory transfer.#include <xmem.h>
 Human Interaction Device.
 Input device#include <input.h>
 Character User Interface.
 Text output#include <text.h>
 Teletype/console device.#include <tty.h>
 Video / Display / Graphics.
 SCREEN mode initialization#include <screen.h>
 SM2 (Sprite Mode 2) Animated Color Sprites.SM2 module provides APIs for displaying animated multicolor sprites
 Sprites / Meta-Sprites#include <sprite.h>, #include <sprite_color.h>, #include <metasprite.h>
 VDP - Video Display Processor#include <vdp.h>
 VRAM - Video RAM#include <vmem.h>
 Image processing.
 8x8px, 16x16px bitmap image processing.#include <im.h>
 RAM/ROM/MegaROM Storage Interface.
 Banked Memory interface for MegaROM.#include <bmem.h>
 Stream interface for ROM / RAM / MegaROM.#include <memfile.h>
 Sound drivers / replayers.
 The libmsx audio replayer.#include <audio.h> Framework for sound drivers / replayers
 LA0 - PSG, SCC/SCC+, OPLL sound driver.#include <la0.h> LA0 decoder is a decoder for the libmsx audio replayer
 NDP - NDP sound driver.#include <NDP.h> NDP - PSG Driver for MSX (libmsx version)
 SNDDRV - PSG sound driver#include <snddrv.h> SNDDRV is a PSG sound driver inspired by Arkos Tracker 2
 Sound - Old PSG sound driver#include <sound.h>, #include <sound_eg.h>
 Sound devices.
 OPLL - YM2413 / MSX-MUSIC#include <opll.h>
 PSG - AY-3-8910 / Programmable Sound Generator#include <psg.h>, #include <ay_3_8910.h>
 Konami SCC/SCC+ sound cartridge#include <scc.h>
 Compression / Decompression.
 ZX0 data compression#include <ZX0_decompress.h>